Incendia 1.4

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The following table shows the basic features of Incendia 1.4 (I will add the rest later):

Features Description
Volumetric Mesh Generator Volumetric Generation of 3D Meshes
Radiolaria Fractals New Fractal types
Spiky Julia Variations New Fractal types
Scroll and Double Scroll IFS New Fractal types
3D Kleinians New Fractal type
Opengl Video Configuration Changes the graphics configuration
STL Mesh II New Baseshape Type
The Ambient Occlusion Shader Changed the Radius limit from 100 to 500
Spheris New Incendia Script command
Radial Random Variations New Fractal Generators for IFS
Mesh Generation Basics Tutorial for generating meshes
Advanced Tab New Tab in the Render Panel
Baseshape Colors Tab New Color definition Tab on the Baseshape Editor
Gradient Controls Controls for managing gradients in the baseshape editor
Tornado New Baseshape
Color Point Preview The fast preview now shows the baseshape colors if gradients are enabled
Color Blend Modes Eight Color Blending modes
Hyperbolic Tessellations Symmetries enabled for Hyperbolic Tessellations
Gamma Correction Added a Gamma Correction control
Gradient Tutorial Basic Tutorial for gradients on baseshapes
Gradient and Textures Tutorial Continuation of the Gradient Tutorial, this time dealing with surface textures.
Incendia HZ New Incendia version for High Definition Z Buffers
Fractal Pagoda New Fractal Type
Hyperbolic Tessellations II New Fractal Type
Quaternion Julia 2 New Fractal Type
Glow New Render Effect
Color Ambient Occlusion New Render Effect
Process Priority New option for managing Incendia priority
Baseshape Modifiers New editor option for distorting baseshapes
Baseshape Distorts New control for distorting baseshapes
Baseshape Arrays New Control for creating circular and square arrays of baseshapes
Volumetric Mesh Generator Volumetric Render Preview
Dome New Baseshape